Professional


Fortnite Chapter 5 Splash Screen
Fortnite (2024 - Present)
Unreal
C++
Gameplay
Multiplayer
Tooling
Performance
Fortnite

Fortnite: Battle Royal (2024 - Present)

Unreal
C++
Gameplay
Multiplayer
Tooling
Performance

About

I joined the FN Battle Royal team in late 2024, joining the seasoned (pun not intended) seasonal BR gameplay team.

Working on a pretty tight schedule we worked to support design and implemenet new gameplay features (level, weapons, character abilities, interactions and events) on a pretty tight seasonal cadence.

  • Developing seasonal gameplay features
  • Maintaining and upgrading evergreen functionality
  • Becoming comfortable with jumping into basically any area of a huge codebase
  • Debugging issues down to the engine ASHDSIDNSKDN
  • Developing tools for ASDOFHIDSGIDNBGD
  • Managing SAFSFS
  • Optimizing SADSD

Links

Fortnite x Fall Guys promo art
Fortnite x Fall Guys (2023 - 2024)
Unreal
C++
Character
Physics
Prototyping
Networking

Fortnite x Fall Guys

(2023 - 2024)

Fortnite x Fall Guys promo art
Unreal
C++
Character
Physics
Prototyping
Networking

About

In early 2023 I joined the small Mediatonic team which had been formed to see if it was possible to port a Fall Guy's character (affectionately known as 'the bean') to Fortnite.

Over the course of 18 months, the company imploded, the team grew and in June 2024 we released a fully functional Bean character into the Fortnite eco system (in both a BR event and UEFN).

I'm immensely proud of this project and being able to hold my own in this team of stars.

  • Prototyping ZZZZZZZZZZZZZZZZZZZZZZZZZ
  • Implementing and mainting networked physics ragdoll ZZZZZZZZZZZZZZZZZZZZZZZZZ
  • Implementing key character functionality such as a mantle system that had to work in ALL of FN ZZZZZZZZZZZZZZZZZZZZZZZZZ
  • Creating tooling for debugging character functionality for QA and developers ZZZZZZZZZZZZZZZZZZZZZZZZZ
  • Researching and developing system that bridged functionality from Fortnite to our Fall Guys characterZZZZZZZZZZZZZZZZZZZZ
  • ZZZZZZZZZZZZZZZZZZZZZZZZZ
  • ZZZZZZZZZZZZZZZZZZZZZZZZZ
Fall Guys
Fall Guys (2022 - 2023)
Unity
C#
Networking
Performance
Multiplayer
Consoles

Fall Guys

(2022 - 2023)

Fall Guys Free for All promo art
Unity
C#
Networking
Performance
Multiplayer
Consoles

About

I joined Mediatonic and the Fall Guys project at the tail end of Season 6 and during the middle of getting Fall Guys free to play ready.

Working on the Network and Character team, I had to hit the ground running and get

  • Network optimizationZZZZZZ
  • Low level system refactorZZZZZZ
  • Siwtch stuffZZZZZZ
  • Level programmingZZZZZZ
CSR3
CSR3 (2021)
Unity
C#
Pre-Production
Prototyping
Physics
Multiplayer

CSR3

(2021)

CSR3 app store icon
Unity
C#
Pre-Production
Prototyping
Physics
Multiplayer

About

I helped out briefly about a year into CSR3 pre-production. Primarily research and development on getting multiplayer stood up and helping out with getting the game's physics engine produce deterministic results.

I'm not sure how much of my work still exists in the game but it was a fun little period.

  • Multiplayer research, unetZZZZZZ
  • Physics engine determinismZZZZZZ
  • Consistent floating pointZZZZZZ
  • Helping debug and improve developer workflow on new projcectZZZZZZ
  • ZZZZZZ
CSR2
CSR2 (2018 - 2020)
Unity
C#
C++
Networking
Matchmaking
Performance
Tooling

CSR2

(2018 - 2020)

CSR2 app store icon
Unity
C#
Networking
Matchmaking
Performance
Tooling

About

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

  • Raknet maintaining, optimizing and extendingZZZZZZ
  • Bots and toolingZZZZZZ
  • Unity extendingZZZZZZ
  • Matchmaking implementingZZZZZZ
  • ZZZZZZ
  • ZZZZZZ
  • ZZZZZZ

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